MetaFace

PhD Thesis

MetaFace -> Thesis


Here is the MetaFace Framework PhD thesis. Follow the links to download the sections in PDF format.

  • View the Abstract
  • View the Table of Contents
  • MetaFace Framework PhD Thesis
    File Size Introduction/Description
    beard-metaface-intro-1-2.pdf 2.2MB Abstract
    Acknowledgements
    Preface
    Table of Contents
    Chapter 1: Introduction
    Chapter 2: Literature Review

    The MetaFace framework aims to provide developers with an extensible anthropomorphic framework to achieve intuitive user interaction for websites. This will enable developers to construct websites based on anthropomorphic metaphors, such as, lecturers, shopkeepers, bank tellers, and tour guides. The MetaFace framework involves three main areas of research: Embodied Conversational Agents (ECAs), framework architectures, and computer interface metaphors.

    beard-metaface-3.pdf 1.4MB Chapter 3: Research Methodology

    As stated previously, the MetaFace framework seeks to provide ways in which developers can extend an anthropomorphic metaphor to achieve intuitive user interaction for website. Through the reuse of design and components developers should reap the benefits. The previous chapter showed the importance of anthropomorphic metaphors and Embodied Character Agent (ECA) interfaces. A number of key technologies and research areas were discussed and could be combined to form an anthropomorphic metaphor and framework for websites:

  • MPEG-4 facial animation and the Virtual Human Markup Language (VHML)
  • Metaphors and generation guidelines
  • Domain knowledge, personalisation, and personality
  • Currently, there exists no framework that combines these areas and is available for convenient use by website developers, whilst also being intuitive to users. The MetaFace framework will address these areas and from the literature review the following research hypotheses have been synthesised. Their purpose is to evaluate success of the MetaFace framework.

    beard-metaface-4.pdf 2.4MB Chapter 4: Languages as Framework Technologies

    This chapter is concerned with investigating two very important ECA language technologies used during the development of the MetaFace framework. MPEG-4 facial animation (Koenen, 2002) and the Virtual Human Markup Language (VHML) (Beard, 2002; Beard & Reid, 2002; Marriott et al., 2002) are important to the compatibility and longevity of the MetaFace framework. The impact of these technologies upon the objectives of the MetaFace framework needs to be assessed.

    This chapter reviews MPEG-4 and shows how this framework enabling technology was applied to the MetaFace framework. In particular, this chapter will explore the issue of believability and the impact of implementing a two-dimensional face using a threedimensional standard. It is worth noting that MPEG-4 facial animation is a standard that can be implemented in a number of ways; applications can interpret MPEG-4 data in a domain specific way.

    This chapter also explores VHML and ECA scripting language design. The discussion will focus on the conduciveness of VHML in respect to the objectives of the MetaFace framework. Discussed also are the semantic, functional, and implementation issues encountered during framework integration22. This chapter will also discuss the future, and possible standardisation, of embodied character scripting languages. It is important to ensure the longevity of the MetaFace framework through exploring future trends.

    beard-metaface-5.pdf 3.5MB Chapter 5: Implementation and Technical Issues of the Framework

    During development of the MetaFace framework, many issues were encountered. This chapter will focus upon the implementation and technical issues of the framework within the areas of interaction management, firewalls, buffering, web browser integration and text-tospeech synthesis.

    beard-metaface-6.pdf 5MB Chapter 6: Evaluating the Framework and Metaphor

    The MetaFace framework was designed so that its constituent modules can be combined to form new and complete applications. The framework can be altered using polymorphic like extension to create these applications. This allows the developer to meet the requirements of different information domains, user tasks, metaphors, and different implementation architectures. To show that the MetaFace framework meets the research hypotheses, the design shall be discussed, and a number of applications shown. Each application in itself is a test of the underlying design of the MetaFace framework and shows the framework adapted to the requirements of the application. The hypotheses that this chapter will evaluate are:

  • It is possible to integrate existing technologies, outlined in the objectives and literature review, to implement the MetaFace framework.
  • The anthropomorphic metaphor will adhere to generation principles present in current literature and will also empower developers to adhere to these principles.
  • The framework will:
  • Allow extensions to the anthropomorphic metaphor.
  • Be applicable to many user tasks.
  • Be applicable to many information domains.
  • beard-metaface-7.pdf 5.3MB Chapter 7: Evaluating the Embodied Character

    This chapter will discuss a participant and questionnaire based experiment designed to evaluate the aims and hypotheses of the MetaFace framework. This preparatory section will discuss the experimental detail, and the following sections will cover the analysis, results, and discussion of the questionnaire.

    The hypotheses to be tested in this chapter are:

  • A MetaFace-based web site is capable of:
  • Making searching of a website easier for users.
  • Making browsing of a website easier for users.
  • Reducing the users’ perceptions of complexity.
  • Reducing the users’ perceptions of information overload.
  • Generating significant goodwill.
  • Generating worthwhile goodwill.
  • beard-metaface-8.pdf 1.5MB Chapter 8: Conclusion and Furture Work

    This chapter will now present the conclusions and future work of this research. This section will discuss the outcomes, research hypotheses, and make concluding remarks. The following section will discuss some investigatory work and future directions for research: gestalt User Interfaces (gUIs), and a framework for “ubiquitous network embodied helpers” (UbiquiFace).

    beard-metaface-references.pdf 1MB References

    The cited works and electronic references of the thesis

    beard-metaface-appendices.pdf 3.7MB Appendices

    The appendices of the thesis